# Posts In “Graphics”

There are 24 posts about graphics.

## 2018

Apr 7 | Normals and the Inverse Transpose, Part 1: Grassmann Algebra |

## 2017

Dec 12 | Flows Along Conic Sections |

Nov 26 | Conformal Texture Mapping |

May 18 | Quadrilateral Interpolation, Part 2 |

Feb 12 | The Many Meanings of “Shader” |

## 2016

Dec 30 | Tessellation Modes Quick Reference |

## 2015

Jul 3 | Depth Precision Visualized |

## 2014

Nov 15 | Antialiasing: To Splat Or Not |

Nov 2 | The Buttered-Toast Model Of Radiometry |

Aug 17 | Radiometry Versus Photometry |

Jun 4 | Artist-Friendly HDR With Exposure Values |

Apr 3 | VR And Multi-GPU |

Mar 25 | Deferred Texturing |

Jan 24 | Why Do Quaternions Double-Cover? |

## 2013

Dec 28 | On Vector Math Libraries |

Jul 31 | How Is The NDF Really Defined? |

Jan 12 | Quick And Easy GPU Random Numbers In D3D11 |

## 2012

## 2011

Oct 12 | GPU Profiling 101 |