SIGGRAPH 2015: NVIDIA GameWorks VR
August 17, 2015 · Comments
Slides: pptx, 10.6 MB or pdf, 7.9 MB (both include speaker notes)
GameWorks VR is a suite of technologies I helped to build at NVIDIA in 2015–2016. It’s an SDK for VR game, engine, and headset developers, aimed at cutting down graphics latency and accelerating stereo rendering on NVIDIA GPUs. In this talk, I explain the features of this SDK, including VR SLI, multi-resolution rendering, context priorities and direct mode.