reed-framework
April 14, 2014 · Comments
A basic D3D11 graphics framework that I use for personal projects. Probably not too interesting to anyone else, but includes such things as:
- D3D11 device and window initialization
- Helper classes and functions for basic D3D11 tasks
- A half-baked asset pipeline with OBJ mesh processing, texture mip generation, and incremental recompilation when source files are changed
- A ¼-baked camera/input system
- Basic GPU profiling support using timestamp queries
- Oculus Rift and SteamVR support